![]() ![]() On next-gen consoles and high-powered gaming PCs, it's kind of a mess - a beautiful, glossy, immersive mess, but still a mess - and on last-gen systems (PS4 and Xbox One), it's a complete, irredeemable, janky, low-rent, almost laughable mess. Greatest thing since the last great thing.Īnd if you care at all about video games, you already know what happened next. A decade in development, years of hype, a breathless final run-up to launch day, launch hour and launch minute - this was it. Cyberpunk 2077 was supposed to be the biggest game of the year. That's the game's entire underlying rationale and animating ethos summed up in three words Sharpie'd onto an ugly jacket that I wear long past its point of in-game usefulness because it is such a perfect example of everything that is wrong with the game - everything cheap and shallow and thoughtless and vain. Johnny Silverhand is a full-on terrorist, but he's the good guy in this story. ![]() Like actually blew it up with a nuclear weapon. Keanu Reeves plays a character called Johnny Silverhand, a rockerboy from 50 years back in the game's timeline who - for only the most vaguely defined or defended reasons - nuked the headquarters of one of the biggest corporations in Night City and killed thousands of people. You run around collecting guns and meeting people and (mostly) killing them and (occasionally) just talking to them, and both options are terrible because the killing is almost always pointless and the talking, somehow, is even worse because the writing is so, so bad. A kind of threaded narrative about a heist gone wrong in such a way that V ends up with Keanu Reeves permanently stuck living in his head. But it isn't about anything.Ĭyberpunk 2077 is about. ![]() And they are wearing that stupid jacket with its stupid slogan which I refuse to take off and which, eventually, will become symbolic to me of everything that's wrong with this game - everything sour and broken at the heart of it. In this case, it's V - the main character in CD Projekt Red's massively hyped, massively disappointing open-world pantsless-motorcycle-riding-simulator. I mean, that's part of the psychological deal we make with video games, right? We invest in the fiction that we are who we play. Because Cyberpunk 2077 operates almost exclusively in a claustrophobic first-person, I can't actually see the slogan sloppily written on my super-cool popped-collar jacket except when I'm tinkering with my loadout on the inventory screen. My weirdly puffy, annoyingly yellow, impressively armored and oh-so-very cyberpunk jacket. If you're interested, it's worth a try.That's what it says on my jacket. The plot is interesting, the graphics are appealing, and the gameplay is fun. There's a lot of variety to how you build your character and use your skills to tackle the challenges around Night City. But now that time has passed and many of those issues and rough edges have been polished out, there's a very solid sci-fi RPG underneath. There's no denying the game's rough launch. A Solid RPG, Now That It's Polished - Branden Lizardi While it's still not quite The Witcher 3 or Mass Effect, it's a wonderful game. Plus, it's set in a beautiful and well-designed world, which also serves as an enjoyable battleground for the fun combat sections. After all, this is a title that provides a very compelling story with engaging characters and meaningful choices. Now that many of the problems have been resolved, Cyberpunk 2077 is able to show that greatness. ![]() The multitude of bugs and technical problems Cyberpunk had when it initially launched hid the fact that there was a great RPG in there. What Players Are Saying Gaming's Greatest Comeback Story - Ben Jessey ![]()
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